index.html
-----------------------------------Below code -----------------------------------------------------------
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="timer.js"></script>
<script
src="https://code.jquery.com/jquery-3.6.1.min.js"
integrity="sha256-o88AwQnZB+VDvE9tvIXrMQaPlFFSUTR+nldQm1LuPXQ="
crossorigin="anonymous"></script>
<script
src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.1/jquery.min.js"></script>
</script>
</head>
<body>
<h1 id="countdown"></h1>
<h1 id="result"></h1>
<div id= "startButtons">
<input type="button" id="gameStart" value="start Time" onclick="ImageHosting_Click()"/>
<!-- <button id= "gameStart" >Get Going!</button> -->
</div>
</body>
</html>
Javascript
timer.js
-----------------------------------Below code -----------------------------------------------------------
function ImageHosting_Click() {
$("#startButtons").click(function () {
var timeleft = 5;
var downloadTimer = setInterval(function function1(){
document.getElementById("countdown").innerHTML = timeleft +
" "+"seconds remaining";
timeleft -= 1;
if(timeleft <= 0){
clearInterval(downloadTimer);
document.getElementById("countdown").innerHTML = "Time is up!";
let gamess = Math.floor(Math.random() * 2);
document.getElementById("result").innerHTML = gamess;
if(gamess == 0){
document.getElementById("result").innerHTML = "you lose";
}else{
document.getElementById("result").innerHTML = "you win";
}
}
}, 1000);
});
}